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Lavender In Love

| 30.1.03
'Lavender In Love', by Brian Plante

I'm a regular reader of Analog, but lately it seems that the stories that draw my interest are those that deal with the ever-blurring distinction between human and machine --between flesh-and-blood reality and virtual reality. Where 'Finding Myself' explored the issues of human beings entering the virtual world, 'Lavender In Love' is told from the point of view of the computer --an intelligent vending machine named Lavender who roams the corridors of a futuristic low-income housing project, risking robbery and vandalism to solicit customers, selling toiletries and candy bars to people in areas ordinary vending machines could not be placed.

Lavender is no ordinary vending machine, however --even by the futuristic standards set by the story. While all the other vending machines are controlled by 'ordinary' artificial intelligence, Lavender's AI is actually a simulation taken from the human brain of his owner, Dillon Westfield. Every week he receives a new download of Dillon's experiences for the last seven days. Lavender experiences himself as a human being in the body of the machine, a partner in business with Dillon. He also experiences himself as an extension of Dillon. What is good for Lavender is also good for Dillon.

Physical boundaries and clear cut definitions between man and machine blur when Lavender completes his transition into the human world by falling in love with Treena, a woman he regularly encounters on his rounds. Limited by his machine body, Lavender nonetheless consummates the relationship by playing matchmaker between Treena and Dillon, letting them fall in love and awaiting the next download to share in the experience.

While a short, seemingly simple story with a happy ending, 'Lavender in Love' imagines a world that is not so different from our own --a world where advertising has become more intrusive and people interact with machines in situations where people once served. Yet at the same time humans want human relationships, and (paradoxically) often seek them through technological means. With the web of human connections being constantly expanded through online interactivity, we are already letting computers serve as our agents through which we negotiate virtual reality. Does it really come as a surprise that our intelligent servants could act in their own interests, on our behalf?

PUBLISHER: Analog Science Fiction and Fact (Astounding); Dell Publishers; ISSN: 10592113 (February 2003)

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